Aimee Kwon, Shai Ginsburg
2019
Type: Lab
Video games have coexisted with furious action, violence, and thrill. It is not common to consider the aesthetics of contemplation of the sublime landscape of Los Santos of Grand Theft Auto V. However, the Walking Simulator genre simultaneously reduces the interaction between the player and the game, and limits the user’s intervention space to the epic selection, while simultaneously pursuing the aesthetics of the contemplation and the fun of the puzzle. Through the analysis of the award-winning game What Remains of Edith Finch, this talk dived into the contemplative world of games and the aesthetics of the walking simulator.