Games & Culture Workshops

game controller and code
Aimee Kwon, Shai Ginsburg
2019

Type: Lab

Fall 2019

Gamification for the Foreign Language Classroom Workshop

Enrique Cachafeiro and Luis Navarro lead a workshop on gamification theory and practical applications of incorporating digital and analogue games into your courses.

Amazon Sumerian: Basics of Amazon Sumerian

Amazon Sumerian is a new development platform for games and VR/AR. Built on A-frame and native to WebVR, Amazon Sumerian runs in a browser, with no downloads, and creates experiences that are published directly to the web. These experiences are device agnostic and can run on mobile devices, tablets, PCs, Macs, and all VR HMDs. The platform is tailored for non-programmers and offers an easy and intuitive interface. This introductory workshop teaches the basics of Sumerian.

Game Design Workshop Series: Want to Learn Game Design?

Do you have a great idea for a game but don’t know where to get started? Do you want to get together and create with like-minded gamers at Duke? Do you want to prepare for the Global Game Jam? The Duke Game Lab is hosting a series of design workshops to do just that! You are welcome to attend just one or all, each workshop stands alone but will allow you to practice skills gained from previous experience.

  • Principles of Game Design
    Create and playtest simple games with game dev. + host of the 200 word RPG Challenge, Dr. Marshall Miller!

  • Introduction to Twine
    Use free and open-source software to create video games. Outline and test more complex designs too!

  • Table Top RPG Narrative Design
    Build compelling story arcs for games like Dungeons and Dragons and Pathfinder with an experienced DM!

Spring 2019

From Gamification to Gameful Learning

Dr. Rachel Niemer is Director of Strategic Initiatives in the Office of Academic Innovation at the University of Michigan. She coordinates the Product Management, Public Engagement, and Behavioral Science teams in their work as thought-partners with faculty. Dr. Niemer helps establish the vision for designing new and engaging learning environments using best practices from industry paired with findings from the learning and motivational sciences. Prior to joining the Academic Innovation team, Rachel served as the Assistant Director at the Center for Research on Learning and Teaching at Michigan.

Gamification for the Foreign Language Classroom

Enrique Cachafeiro, Luis Navarro, and Eileen Anderson lead a workshop on gamification theory and practical applications of incorporating digital and analogue games into your courses.